Copyright: by David Sanborn


Contents
 Sabacc Help

Introduction

Rules

Game Commands

Credits


Introduction

Grinning, Han glanced back at Leia. "Lando used to own the Falcon," he explained. "And he sometimes forgets that he lost her fair and square."

--from 'The Empire Strikes Back'

 "Sabacc is a card game, played by the high-rollers of the universe. Found in casinos, cantinas, and anywhere else that slightly shady deals are made on a regular basis, this game has thrived for centuries as the true game of the gambling elite. It was, in fact, in an honest (depending on who you ask) game of Sabacc, that the smuggler known as Han Solo won the Millenium Falcon from his friend Lando Calrissian, changing history forever... after all, without the Millenium Falcon in his possession, Solo surely never would have found himself in the company of Luke Skywalker, and the Rebellion would have in fact, been doomed. ( Refer to 'The First Saga; Journal of the Whills' for further information on this topic.)"

   --from 'The Personal Journal of Histar, Lord of the Whills'


Credits

Sabacc for Windows was written by David Sanborn.

Original Sabacc rules were written by 'Dagobah@delphi.com'.

Graphics (for the most part) were scanned in from books licensed by Lucasfilm LTD.

All other graphics and related files were created by David Sanborn.

Permission to distribute granted, on the condition that all copyright notices are left intact.


Rules
Sabacc Rules

Game Overview

Standard Rules

Rule Variants

Scoring


Commands
Game Commands

Menu Functions

Game Controls


Menu Functions

Game Menu/Alt-G

  Deal/Alt-G,D: Starts a new game of Sabacc.

  Options/Alt-G,O: Creates a pop-up menu with the following commands:

Turn Sound On/Off: Toggles sound effects on and off.

Game Variants: Select which game variant to use.

  Exit/Alt-G,X: Exit Sabacc for Windows.

Help Menu/Alt-H

  Contents/Alt-H,C: Lists the contents of the Sabacc help file.

  Rule Variant Help/Alt-H,R: Creates a help window containing a description of the current rule variant.

  About Sabacc.../Alt-H,A: Who wrote this game anyway???


Game Controls

Cards

  Click on the cards in the main window to toggle them between discard and save.

Buttons

  Draw: Draw new cards once you have selected which ones you would

    like to discard.

  Play Again: Starts another hand of Sabacc. Similar to Deal/Alt-G,D

    but it keeps your score.


Variants
Rule Variants

Old Republic Rules

Rebel Alliance Rules

New Republic Rules

Imperial Rules

Cloud City Casino Rules

Mos Eisley Rules

Corellian Rules

Corporate Sector Rules

Crseih Station Rules


Overview
Game Overview

  Sabacc is a game played with a deck of 76 cards. In the Star Wars Universe, this

game is played with an electronic deck in which the cards change value due to

electronic impulses.

Suits

  There are four suits in the game of Sabacc. These are:

•	Staves

•	Sabers

•	Flasks

•	Coins

Numbered Cards

  Each suit contains eleven numbered cards (1-11), with corresponding values.

Ranked Cards

  Each suit also contains four ranked cards:

•	Commander (valued at 12)

•	Mistress (valued at 13)

•	Master (valued at 14)

•	Ace (valued at 15)

Face Cards

  In addition, the Sabacc deck contains sixteen face cards. These are listed below, and

there are two of each. These cards are not assigned a suit. The different rule variants

change the values of these cards, which can either be positive or negative. The Idiot

card's value never changes and is always zero no matter what rule variant is being played.

•	Idiot

•	Rancor

•	Jedi Knight

•	Jedi Master

•	Dark Jedi

•	Lord of the Sith

•	Smuggler

•	Bounty Hunter


Standard Rules

  The standard rules never change no matter what version of the game is being played.

Sabacc is always played with a deck of 76 cards. The Idiot card always has a value of

zero and the numbered cards are worth their face value (one=1, two=2, etc). The ranked

cards are valued as follows: Commander=12, Mistress=13, Master=14, Ace=15. The game

is dealt out like poker, except that each player has four cards instead of five. After

all hands are dealt, each player may discard cards and receive new ones. The number of

cards you are able to discard depends on the rules you are playing by. Add up the value

of your cards to find your total. If your total is under 23, then your hand value is

the same as your total. If your total is over 23, then your hand value is equal to your

total, minus 23. (ex. You have a hand totalling 29; 29-23=6, so your hand is worth six

points.) If your hand totals over 46, then you automatically lose. To have a perfect

hand in Sabacc, all of your cards must have a value of 23. This is accomplished by

having a hand which totals 23 (Pure Sabacc) or 46 (Sabacc). Pure Sabacc always beats

regular Sabacc. You can also win with an Idiot's Array; an Idiot card, a two, and a

three. An Idiot's Array automatically wins if no one has a perfect hand. The different

rule variants will list an additional combination of cards that will win if

no one has a perfect hand or an Idiot's Array. If no player gets 23, has an Idiot's

Array, or has the winning card combination, then the player with the highest hand value

wins. The rest of the rules change according to what variant you are playing.


Scoring

  At the end of a hand of Sabacc, your score for that hand is the same as your hand's

value. If your total is over 46, then you subtract 46 from your total, and subtract

the difference from your score. (ex. Your hand totals 48; 48-46=2, so you subtract

2 from your cumulative score). If you get an Idiot's Array or another Array, then

your score for that hand is 23. If you win the hand, you get a 10 point bonus added

to your score.


Old Republic Rules

  These rules will make the Jedi Knight and Jedi Master cards stronger. You can discard

up to two cards, and up to four if you have a Jedi Master in your hand. The combination

of cards to have is a Jedi Knight, a Jedi Master, and any numbered Saber. This is

called a Jedi's Array. Face card values are listed below.

•	Rancor=9

•	Jedi Knight=3

•	Jedi Master=3

•	Dark Jedi=-14

•	Lord of the Sith=10

•	Smuggler=10

•	Bounty Hunter=9


Rebel Alliance Rules

  These rules will make the Jedi Knight and Jedi Master cards stronger. You may discard

no more than three cards. The combination of cards to have is both Jedi Knights, and

an ace. This is called a Force Array. Face card values are listed below.

•	Rancor=7

•	Jedi Knight=3

•	Jedi Master=4

•	Dark Jedi=12

•	Lord of the Sith=-10

•	Smuggler=5

•	Bounty Hunter=9


New Republic Rules

  These rules will make the Jedi Knight, Jedi Master, and Smuggler cards stronger. You

have a choice of discarding one or three cards, and you may not discard any other

number of cards besides one and three. The combination of cards to have is a Jedi

Knight, a Jedi Master, and a Smuggler. This is called a Republic Array. Face card

values are listed below.

•	Rancor=8

•	Jedi Knight=4

•	Jedi Master=3

•	Dark Jedi=12

•	Lord of the Sith=-11

•	Smuggler=4

•	Bounty Hunter=10


Imperial Rules

  These rules will make the Bounty Hunter, Dark Jedi, and Lord of the Sith cards

stronger. You may discard no more or less than two cards. The combination

of cards to have is a Lord of the Sith, a Commander, and an Ace. This is called a

Sith Array. Face card values are listed below.

•	Rancor=7

•	Jedi Knight=15

•	Jedi Master=-9

•	Dark Jedi=3

•	Lord of the Sith=4

•	Smuggler=7

•	Bounty Hunter=3


Cloud City Casino Rules

  Using these rules, you can discard two or four cards. The combination of cards

to have is both Smugglers, and a Jedi Knight. This is called a Partnership

Array. Face card values are listed below.

•	Rancor=7

•	Jedi Knight=4

•	Jedi Master=6

•	Dark Jedi=9

•	Lord of the Sith=-8

•	Smuggler=5

•	Bounty Hunter=7


Mos Eisley Rules

  Using these rules, you may discard one card, or up to four if you have a

Bounty Hunter or Smuggler in your hand. The combination of cards to have is a

a Smuggler, a Bounty Hunter, and any numbered Coin. This is called a

Criminal's Array. Face card values are listed below.

•	Rancor=5

•	Jedi Knight=7

•	Jedi Master=8

•	Dark Jedi=-11

•	Lord of the Sith=10

•	Smuggler=6

•	Bounty Hunter=5


Corellian Rules

  These rules will make the Bounty Hunter, Rancor, and Smuggler cards stronger.

You may discard no less than two cards. The combination of cards to have is

both Smugglers, and any numbered Coin. This is called a Smuggler's Array.

Face card values are listed below.

•	Rancor=4

•	Jedi Knight=10

•	Jedi Master=-13

•	Dark Jedi=11

•	Lord of the Sith=11

•	Smuggler=4

•	Bounty Hunter=3


Corporate Sector Rules

  Using these rules, you may discard three cards, no more or less than three.

The combination of cards to have is both Bounty Hunters, and any numbered

Coin. This is called a Hunter's Array. Face card values are listed below.

•	Rancor=5

•	Jedi Knight=-7

•	Jedi Master=8

•	Dark Jedi=7

•	Lord of the Sith=8

•	Smuggler=6

•	Bounty Hunter=3


Crseih Station Rules

  Using these rules, you may discard up to two cards, but no more than two.

The combination of cards to have is four Flasks, either numbered or

ranked. This is called a Temporal Array. Face card values are listed

below.

•	Rancor=7

•	Jedi Knight=8

•	Jedi Master=-6

•	Dark Jedi=5

•	Lord of the Sith=4

•	Smuggler=6

•	Bounty Hunter=6